Unity set slider value

I've created a standard Unity UI Slider and added a TwoWayBinding component. This works fine, until you change the Min Value on the Slider to something different than 0. What happens is, that the view-model property that is bound to this Slider is first called with the correct value (when changing the slider).Unity - Scripting API: Slider - Unity, Learn to adjust variables in game using UI Slider Events in Unity 4.6. Download Beta: http Duration: 6:41 Posted: Sep 14, 2014 The Slider is commonly used where a certain value should be set between a maximum and minimum value pair. One of the most common usage of this is for audio volume, or screen ...

Here's a really useful tip for Unity. Often when using Random.Range() I plug in the x and y values of a Vector2. Instead of typing in the values of the Vecto...
I have a page that has been dynamically created that contains a mobile slider. After this page has been dynamically created, I am loading Ajax data and
Also set the position to 120, -30, 0. Since the blendshape value for Morph 3D can take a number between 0 and 100 we need to set the Max Value in the Slider (Script) section in Inspectior view to 100. Next thing we need is a script to communicate the slider change to MCSMaleLite model.
This node can also be set as a ranged float by defining different values to its Min and Max parameters. As a ranged float it will only have values between [Min,Max]. A slider for current Value and Min and Max value modifiers will be made available on the node body when on ranged float mode.
UI Actions. Actions for the Unity UI System. There are also built-in UI Events that let you quickly build responses to common UI interactions. NOTE: These actions replace the uGUI Addon. UI Button Array. UI Button On Click Event. UI Canvas Enable Raycast. UI Canvas Force Update Canvases.
My slider isn't updating with new values. I'm learning Unity and am protoyping some concepts to get a feel for the program. This is my first time attempting anything major programming wise and my knowledge is minimal.
tracking: Whether slider tracking is enabled. sliderPosition: The current position of the slider. If tracking is enabled (the default), this is identical to value. Unity (1) may be viewed as a third step size. setValue() lets you set the current value to any integer in the allowed range, not just minimum() + n * singleStep() for integer values ...
Sliders are used a lot in video games. As a result, we have to display some percentage of the slider to give the player a better visual idea of what he is changing. For example, when the player is tweaking an ability parameter, it could be useful if the amount remaining is displayed as a percentage.
Description. The maximum allowed value of the slider. using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements. public class Example : MonoBehaviour { public Slider mainSlider; void Start () { // Changes the max value of the slider to 20; mainSlider.maxValue = 20; } }
Unity has a variety of Property Attributes you can use to make the inspector easier to use, save you time, and prevent mistakes.. Using these Unity Attributes, you can clamp values to acceptable ranges, customize Color settings, or even quickly add custom actions to your inspector window.. Today, we'll cover some of the commonly used Unity Attributes to show both when and how to use them.
1) use DontDestroyOnLoad to keep the mixer and the Slider between scenes (and hide it if/when necessary). 2) Use player prefs to store the value when it's changed, and use that to load the value when you move scenes. 3) other forms of save/load to disk 4) store the value in a static variable and use that value to adjust when you load scenes.